Backgammon
Pip
Opening roll
How to play
Move all 15 of your checkers around the board and bear them off before Pip. Roll the dice, tap one of your checkers, then tap a glowing destination. One checker may use both dice when every intermediate landing is legal; doubles are played four times.
A single opposing checker can be hit and sent to the bar. If you have a checker on the bar, it must re-enter before you move anything else.